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Current release: 1.3.2:

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Previous release: 1.2.1:

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ChangelogsEdit

1.3.2 (2018.11.12):

Version 1.3.2

  • Fixed tile/passability errors
  • Fixed Nimbian NPC
  • Fixed massage NPC
  • Fixed elevator bug in Patagon City
  • Fixed Gondolog bug in Wet Zone
  • Added Krosbeak, Golweed, Medunaga high res back sprite
  • Added Krosbeak, Golweed, Stereote, Echneedle, Medunaga Banditcoot, Bomboil, Ninjask, Shedinja party icons
  • Reduced lag
1.3.1 (2018.11.08):

Version 1.3.1

  • Fixed bugged character sprite if moved to 1.3 with customized outfit
  • Fixed misc. tile and passability errors
  • Fixed Pokédex numbering errors
  • Fixed open Pokédex crash bug
  • Fixed Harvest bug
  • Fixed Dreamtime bug
  • Fixed Sailor boat transfer in Patagon City
  • Waddalog can now use Leaf Stone to evolve
  • Fixed Sachet
  • Added high res back sprite for Bombore, Stereote and Revolster
  • Added Bombore and Revolster party icon
  • Redesigned Revolster
1.3.0 (2018.11.04):

Version 1.3.0

  • Added content up to 3rd Gym
  • Backsprites have been upscaled and resprited to to be more consistent with the other sprites
  • Improved some front sprites and their animations
  • Updated most indoor tiles
  • Party icon/box sprites replaced with follower sprites
  • ~30 new Pokémon
  • Official Pokémon are either removed or replaced with Spectrum forms
  • Ledyba, Spinerak, Smoochum, Nincada, Mime Jr, Happiny, Drilbur, Trubbish, Spritzee lines have been replaced with new forms
  • Pansage, Pansear, Panpour, Eeveelutions, Kangaskhan, Solrock, Lunatone, Druddigon lines are currently made unavailable
  • Redesigned some Pokémon
  • Minor: Kowomnut, Jumblitz, Taplat, Psykapp, Krosbeak
  • Moderate: Kokoala, Cocombat, Prospegon, Gambiss (formerly Hisschance), Buildore
  • Major: Beautifowl, Nimbian (formerly Pansurge), Konimbus (formely Simisurge; now Electric/Flying), Dreamare (formerly Pajambaz; now Normal/Psychic)
  • Renamed some Pokemon
  • Scaggot *> Scurgot
  • Goblat *> Invarn
  • Prospergon *> Prospegon
  • Coalspine *> Burspine
  • Modified encounters and trainer teams to reflect Pokémon changes
  • Fishing mechanics overhauled to be a grid based minigame
  • Dynamic trainer customization added
  • Hats, shirts, pants, and gloves can be removed or mixed and matched
  • Hair can be changed after reaching a certain point in the game
  • Added more Olvee evolution locations
  • New abilities
  • Weather Report: Randomly changes the weather between sun, rain, and hail each turn
  • Evasion Boost: Increases evasion by 1 stage at the cost of 1/8 HP each turn
  • Steam: Increases evasion by 2 stages and takes no damage when hit by a water*type move. Evasion also increases in rain.
  • Bloodsucker: HP*stealing moves heal for 100% of damage dealt
  • Day Aura: Powers up Fire/Grass/Psychic/Electric/Fairy type moves
  • Night Aura: Powers up Ice/Water/Dark/Ghost/Fairy type moves
  • New moves
  • Thorns: Grass*type physical attack that increases attack by one stage
  • Champ Roll: Fighting*type biting move. Has chance to flinch
  • Junk Toss: Poison*type physical move that does damage from 0.5x to 1.5x the user's level
  • Contagion Drain: Poison*type HP*stealing moves that poisons if user is Poison*type
  • Freeze Blade: Ice*type physical move with increased crit rate and chance to freeze
  • Reduced wild encounter rate; increased number of free steps after an encounter before the possibility of a new encounter
  • Removed the option for Switch battle style for balancing reasons
  • Money lost from a black out is now half of the player's money
  • Increased the price of items from shops
  • Removed the option for full screen mode due to bugs with RPG Maker
  • Updated Nite, Camper, Picnicker, Fire Breather, Bug Catcher, Punk/Roughneck, Ranger, Pokémon Center Nurse, and Anonymous sprites
  • Story revamp
  • Sunny/Sol replaced with Eve
  • Many early game dialogue/characterization and event changes
  • New New Game intro
  • Improved visibility during night hours. Forest areas no longer have day/night tinting

Known bugs

  • Map connection lag in general and Route 9 lag; espc. on the southwest side
  • Metronome doesn't work
  • Status icons placed incorrectly in double battles
  • Some party/box sprites cut off
  • Unfinished follower sprites (followers don't change direction or aren't visible)
  • Unanimated battle sprites
  • Missing shiny sprites
  • Walking NPCs don't animate when on bike
1.2.1 (2016.03.03):
  • Updated battle UI
  • Updated storage UI
  • Put the "Move" command on the top for convenience
  • Updated Pokegear design and Pokegear UI
  • Updated region map
  • Updated badge case design
  • Updated location signs
  • Added new battle intro graphic for villainous team
  • Fixed tinting in Kalahari houses
  • Fixed some passability bugs
  • Fixed event issue on Route 6
  • Fixed possible event issue on Route 7
  • Fixed follower talking twice bug
  • Fixed map locations in pokedex
  • Aychem follower now changes formes automatically
  • Follower now disappears if it's fainted after a battle
  • Did QC on Pokemon data (egg moves, heights, weights, stats, dex entries, etc)
  • Added Stealth Rock and Leech Seed animations
  • Added more Pokemon animations
  • Redesigns:
  • Moderate: Goblat
  • Major: Hisschance, Charmeow
1.2.0 (2016.02.07):
  • The region's name is now "Kroma" (previously unnamed)
  • Added dialogue and various events
  • Major map changes to Pokemon Centers, caves, every outdoor map, and some indoor maps.
  • Route 9 and Route 10 are now merged into one large route (Route 9). The maps are still split up internally to reduce lag.
  • Flower Shop in Sahara City is removed. It will come into play later.
  • Avoid saving in these maps before updating. If you are stuck, use your older version of the game to move your character to a safe spot (gates and most house interiors are unchanged, so try using these)
  • Added new areas
  • Tileset changes and various tile issues fixed
  • Character sprites are now gen 5 style. Some redesigns and overworld sprite updates
  • Misc sprite improvements
  • Most Pokemon and Trainers are now animated in battle.
  • Multiple Pokemon redesigns
  • Minor: Spectrain, Rypeck, Rybeak, Platsplash, Minore, Coalspine, Crecoon, Pansurge, Pesteon
  • Moderate: Cocombat, Flydra, Pajambaz, Parabox
  • Major: Rotant, Eleclee
  • Character customization now added
  • Skin and hair color can be swapped
  • Clothes can be unlocked through the game and changed at Pokemon Centers.
  • Changed how NPC speech works. Speech bubbles now point to the character speaking
  • Following Pokemon feature added. Currently only works with certain Pokemon (the ones with finished sprites). More sprites will be rolled out in later updates.
  • New moves:
  • Cocombat now learns a signature move called "Coconut Drop" at level 27. It's a physical Grass-type move that has a chance to confuse the opponent. Damage is based on the difference between the user and opponent's weight, similar to Heavy Slam.
  • Wallopy learns a new move called "Fisticuff." It's a trapping move akin to Bind.
  • Platsplash now learns a new move called "Mind Control." This does the same thing as Foul Play, except it's Psychic-type.
  • Pajambaz now learns "Dreamtime" at level 23. This puts the user to sleep for two turns while raising its each of its stats by one stage.
  • Pajambaz also learns "Sheep Count" at level 45. This has the same effect and accuracy as Spore except it may affect Grass-types.
  • Minore learns Rocky Terrain. Reduces HP of non Rock-type, non airborne Pokemon everywhere on the field by 1/16 and cuts their speed for 5 turns
  • Cut is now optionally available to use on any compatible Pokemon other than Aychem. You must get the TM separately from a new NPC hidden in a new area.
  • Lowered encounter rate for cave areas
  • Thunder Stone now obtainable from a NPC, making two new evolutions available (+ Jolteon)
  • Drakeon is now in Gobi Village to get Pokemon Eggs
  • Modified night time tinting for better visibility
  • Updated music in every map along with most sound effects
  • Updated the title screen and the intro leading up to it
  • Updated the intro upon starting a new game
  • Reduced the shiny rate slightly
  • Reduced encounter rate of official Pokemon in wild battles and made them less frequent in Trainer battles.
  • The game is now using essentials v16.1, so it comes with all of v16's standard features. Run toggle can be set in the options now rather than pressing the S key.
  • Changed Pokedex and Summary GUIs
  • 2 new Pokemon lines added in a new area of the game
  • Added a badge case to the trainer card
  • Added Day Care checker scene made by -FL-. This is unlocked via a Pokegear app given by a NPC.
  • Added shiny sprites for every animated Pokemon
  • Second gym gives a new TM
  • Misc minor bug fixes (typos, NPCs without dialogue, etc)