Type
Ability
Hidden Ability
Mega Ability
Gender ratio
Catch rate
Breeding
Height
Weight
2.6 lbs.
1.2 kg
0 lbs.
0 kg
Base experience yield
Leveling rate
EV yield
Total: 3
0HP
0Atk
0Def
0Sp.Atk
0Sp.Def
3Speed
0HP
0Atk
0Def
0Sp.Atk
0Sp.Def
0Speed
Body style
Footprint
Pokédex color
Base friendship
Cry
Shedinja is a Bug /Ghost dual-type Pokémon. It is created when Nincada evolves into Ninjask at level 20 if there is a spare Pokéball in the bag and open slot in the party.
Pokédex entry
Pokédex entry
They are found after a Ninjask uses its exoskeleton as a dummy. The peculiar energy left behind gives it life. The hole on its back is rumored to link to another world.
Game Locations
Held Items
Held item(s)
None
This Pokémon cannot be found holding an item.
Base Stats
Stat
Range
At Lv. 50
At Lv. 100
1 - 1
1 - 1
85 - 156
166 - 306
27 - 84
49 - 163
31 - 90
58 - 174
22 - 79
40 - 152
130 - 211
256 - 416
Minimum stats are calculated with 0 EVs, IVs of 0, and a hindering nature, if applicable.
Maximum stats are calculated with 252 EVs, IVs of 31, and a helpful nature, if applicable.
Type effectiveness
Under normal battle conditions, this Pokémon is:
Moves
By leveling up
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01 1
Scratch
Normal
Physical
040 40
100 100%
35
01 1
Harden
Normal
Status
0000 —
00— —%
30
05 5
Leech Life
Bug
Physical
080 80
100 100%
10
09 9
Sand Attack
Ground
Status
0000 —
100 100%
15
14 14
Fury Swipes
Normal
Physical
018 18
080 80%
15
19 19
Mind Reader
Normal
Status
0000 —
00— —%
5
23 23
Pursuit
Dark
Physical
040 40
100 100%
20
25 25
Spite
Ghost
Status
0000 —
100 100%
10
27 27
Shadow Claw
Ghost
Physical
070 70
100 100%
15
31 31
Confuse Ray
Ghost
Status
0000 —
100 100%
10
38 38
Shadow Sneak
Ghost
Physical
040 40
100 100%
30
45 45
Grudge
Ghost
Status
0000 —
00— —%
5
52 52
Heal Block
Psychic
Status
0000 —
100 100%
15
59 59
Shadow Ball
Ghost
Special
080 80
100 100%
15
A level of "Start" indicates a move that will be known by a Shedinja obtained at level 1
Bold indicates a move that gets STAB when used by Shedinja
Italic indicates a move that gets STAB only when used by an evolution of Shedinja
Moves in yellow cannot be learned by any previous evolutions of Shedinja
By TM/HM
Bold indicates a move that gets STAB when used by Shedinja
Italic indicates a move that gets STAB only when used by an evolution of Shedinja
Moves in yellow cannot be learned by any previous evolutions of Shedinja
By breeding
Evolution
Level 20 →
Spare Poké Ball when evolving →
Sprites
Trivia
Design origin
Name origin
Shedinja is a combination of shed and ninja.